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      Rockstar Games

      Part of Take-Two

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      Related searches: Rockstar Games reviews | Rockstar Games jobs | Rockstar Games salaries | Rockstar Games benefits
      Rockstar Games interviewsRockstar Games Devops Engineer interviewsRockstar Games interview


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      Devops Engineer Interview

      11 Feb 2026
      Anonymous interview candidate
      No offer
      Neutral experience
      Average interview

      Application

      I interviewed at Rockstar Games in Jan 2025

      Interview

      HR interviewer was a solid guy, very helpful and enjoyable to talk to. Round two was a techincal interview which was just poor considering it was with a Principle and a director. Both had their videos off which I felt was odd. Questionnaire were trivia based and they were only looking for people who has windows experience.

      Interview questions [1]

      Question 1

      Powershell Trivia. Maintanance, support and scalability questions of servers.
      Answer question
      1

      Other Devops Engineer interview reviews for Rockstar Games

      Devops Engineer Interview

      23 Feb 2018
      Anonymous interview candidate
      San Diego, CA
      No offer
      Negative experience
      Average interview

      Application

      I applied online. The process took 2 weeks. I interviewed at Rockstar Games (San Diego, CA) in Feb 2018

      Interview

      HR Screening followed by 45 min. interview with Hiring Manager. After discussing my qualifications, which he liked the interview turned sour as he asked about why I wanted to work for Rockstar. I do not play videos games and that was disturbing to him since "most people" are applying because they want the prestige of working on a video game they adore. In fact they adore the video game so much that they are willing to put in 60-70, even 80 hour work weeks during "crunch time" -- which for this game is Jan 2018 to Oct 31 2018. They expected late nights and weekends during this crunch time and then a minimum of 60 hours per week during non-crunch time. I conveyed that in my experience working those long hours for months at a time is counterproductive and often means that you need to adjust the team size or the deadline. He told me that I would work that hard because its an honor to be part of current culture and a video game. The arrogant attitude and long hours is probably why they have such a high turnover and burnout rate. I ended the call by saying I would not work 80 hours for 9 months -- and we parted ways.

      Interview questions [1]

      Question 1

      Are you willing to work 80 hours a week for a 9 month pre-release "crunch time"?
      1 Answer
      15

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