Always behind industry trends Chronic understaffing. Micromanagement. Poor leadership. Uncompetitive salary. Very few bonuses which are always small when they are given. Severe overdependence on outsourcing. Constant delays make games take forever to release which end up un-polished. Stagnant game design philosophy leads to non-competitive mediocre products. IP can never escape the shadow of other games that dominate the genre, but are given higher weight than the more unique IP's the studio has produced. Scheduling leads to burnout. Little room for employee skill growth.