Arkadium Reviews

4.1

78% would recommend to a friend

(72 total reviews)

Jessica Rovello

83% approve of CEO

64% positive business outlook

Arkadium has an employee rating of 4.1 out of 5 stars, based on 72 company reviews on Glassdoor which indicates that most employees have an excellent working experience there. The Arkadium employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

72 reviews
1.0
13 Nov 2015

The effect of bad management

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Work/life balance for certain roles.

Cons

"Good managers opt to leave before they can become great managers, and good employees quit because they know they can never thrive in such a negative climate. That leaves the kind of employees whose emotional needs are met by autocratic, non-empowering bosses. And those are not always the world's brightest, happiest or healthiest employees. And so goes the business" - perfectly sums up the situation at Arkadium

1.0
2 Apr 2014
Recommend
CEO approval
Business outlook

Pros

Nice office space (if you like cubicles) Good location in the flat iron district (if you're a fashion company) A loving work environment (if you were the 50% of the staff who were dating other staff members) The men's bathrooms had designer pee mats under the urinals The under paid remote Russian teams were nice and underappreciated

Cons

-Cronyism: The staff is composed of several massive cliques that span departments, mostly composed of corporate fashion yuppie, snobs and/or mean girls No matter what your experience level is in the game industry, your opinions do not compare to the giggling mass majority of the cliques. If you push a point based on your previous experience or tenure, you are laughed at and called a gamer elitist. Imagine Heathers with no Winona Rider. -Borderline Racism/Sexism: Over 90% of the staff is White. Over 60% of the staff are Caucasian females that have no game industry experience besides their time at Arkadium. Most come from fashion or marketing backgrounds The entire production team was female except for a JR Producer who was a H.S. Lacrosse coach before being hired. Meetings look and sound like the cast of Desperate Housewives without Eva Longoria because she's Hispanic. No ethnic diversity what so ever, I met a total of three Asian people and no African Americans or Hispanics out of a fifty plus person staff. Nothing but lots of white females. -Incompetent Management: Everything is run by committee. There is no chain of command, just heads of cliques. Design and Production meetings are routinely hijacked by junior members of the art, marketing, design and production team. Game design and production calls were dictated by a newly hired UX designer who was best friends with a senior clique member. On average twenty hours of my forty hour work week was spent in meetings in which nothing was ever accomplished. For example: A weekly mandatory 2 hour all hands meeting where every week different staff members are forced to create goofy PowerPoint presentations to educate clueless members of the staff about gaming trends.This eats time to prepare and time to attend. This meeting is where the upper management cheerleaders would brag about how awesome their favorite clique were and how amazing the company is. The two owners Jess and Kenny attend but only pay attention to the popular people. After eight months in development and personally three months of working on a product, there was nothing to show for it. Raising flags only serves to single you out. Pointing out poor existing process and asking the power to make changes makes you a complainer and you are made to be at fault. After leaving, the company broke the contract to create the product. No game shipped and everyone on the game except the cliques were let go. -Lack of Gaming Savvy or Interest: Completely devoid of any game design expertise or creative vision for their products. One of the worst game design teams ever. Archaic, unoriginal designs with little understanding of social or mobile space. At best, a poor ad-ware game company with a God complex. Few staff has any real interest in games, and if they did they are either jaded or have given up. ZERO game culture. -Company is run like a Fashion Agency: Like most of the staff, their products look great but are anemic throughout and no fun to play with. Dress code is not stated but is worse than most corporate fashion companies. President Jess told me on my first day: "We're not some gamer geeks in a basement eating pizza and chugging beer... we have million dollar clients like the Jets coming through this office and we dress to impress them, so if that means Gucci, Prada...then so be it. Understood?" My EP that literally spent her entire day running meetings or coming up with new types of meetings to "improve productivity" but without any realization that nothing was being accomplished because of so many meetings. The least Agile company imaginable. Training classes, peer mentoring and corporate education are spoken about like scripture but their dogmatic methods and views end up with no real takeaways. If any of these other reviews contradict this one... they were written by members of one clique or another. Comments about "great place to start in the game industry" and "tons of experience gained" are based on completely on inexperienced popular employees that were allowed full reign to do whatever they felt like and fail upward through the company.

1.0
16 Oct 2016

Don'the believe any of the hype... it's a joke.

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Very pretty Flat Iron offices which grow more and more dated looking every year. The checks don't bounce... usually... unless of course someone at top needs some fresh cosmetic surgery. If you happen to be one of the many vapid, clueless, unexperienced, lackeys with zero game industry experienecewho lives to be guided by poor management decisions and who is fine cranking out crappy games and never accomplishing anything notable or truly successful and instead lives to regurgitate old, dated, and uninspired ideas from the wanna be "power couple" in charge of the place... then this is the company for you. Great place if you like snotty, trendy, and utterly clueless managers and co-workers with nothing to offer as far as real game industry experience goes.

Cons

Everything mentioned above PLUS so much more.... There is a vaccum in regards to any real industry "talent" because managers can't get them to stick around. Those experienced and talented enough TO be fooled into working there immediately feel as though trapped in some KEN and BARBIE nightmare of what actual video game studios are run like. The lame, and more times than not, unfinished projects, the lack of creative ownership or even use of best practices and industry trends, combined with an overwhelming, unwarranted, sense of conciet and clichiness makes Arcadium akin to a pair of Manolo Blahnik clown shoes. Studio culture is horrible. Free Red Bull does not make a game studio. Nothing to be learned from the staff because almost none of them have any games experienece outside of Arcadium, which is another way of saying no experienece at all... and that goes straight up to the upper management.

Viewing 1 - 3 of 72 Reviews

Glassdoor has 85 Arkadium reviews submitted anonymously by Arkadium employees. Read employee reviews and ratings on Glassdoor to decide if Arkadium is right for you.