Pros
+ legitimately lovely coworkers + prestige realistic titles that always push new tech + it's better than being unemployed + good work life balance, no overtime (because they're legally required to pay for overtime and they'll do everything they can to avoid paying you more, lol)
Cons
- 5 days on-site is coming - low pay, low benefits, no raises, no bonuses - they offered stock benefits of a maximum of like $120. Why even bother. That will be worth $20 in a year anyways - they say the new structure is meant to give control and autonomy to the "creative houses" on one hand, while still dictating everything on the other hand - insane nepotism - ceo disconnected from reality - they try to avoid bad headlines by doing sporadic small layoffs and randomly firing people throughout the year. To be clear, they're not done with layoffs yet no matter what they tell us. And they lie about work shortages, there's so many projects that need more people but just aren't allowed to onboard any more people (who already work at the company) to make the project's budget look better on paper - it's hard to trust management when they allow pre-alpha projects to experiment and innovate but never greenlight any of it, only want to ship more of the same old. Too many projects just failing milestones and going nowhere. - pipelines are stuck in the past and super inefficient with today's complexity and fidelity standards, every project has the same feedback on this stuff but clearly nothing will ever change - longtime ubisoft people only know how to make giant bloated fragmented open world ubisoft games, can't even comprehend anything else - weird in house engines, weirdest part is that there's still more than one - different cities being treated as entirely separate companies is out dated, everyone working on a project should be treated as one unified team but you're treated like external partners if you're not the lead studio - MS Teams