Pros
Some great people to work with, made some very good friends here.
Cons
Management at Playtonic has been poor, The constant changing of direction and focus made it so hard to get invested in a project. Faith in leadership was incredibly difficult to maintain when it felt like no one ever knew exactly what was going on. The leads don’t seem to want to be leads, I felt like I had no mentorship or person I could go to, everyone was either disinterested or confused about what the rest of the team were doing. Either minuscule or non existent pay rises, no budget for team building or events with less and less freedom as work and deadlines ballooned the scope beyond a reasonable level. We were miserable, many employees taking Mental Health leave, only to have our HR department downplay our symptoms or concerns, denying WFH requests and covering everything with a layer of toxic positivity. It was very hard to feel like we were ever listened to reasonably. Younger people and staff with less tenure are not treated equally, We were routinely ignored on feedback, requests or opinions. We had an open discussion about a controversial return to office mandate, where we switched from choosing what days we'd like to come in to 3 set days a week (Tuesday, Wednesday and Thursday), it was extremely unpopular amongst staff and even after giving well reasoned feedback, we were ignored and they implemented it anyway. The studio head, Gavin Price has been stuck into development with the rest of the team and normally I would applaud this, but Gavin has been a huge bottleneck to development. Overbearing and unable to trust his team to do a decent job, often contradicting his own feedback from previous meetings, this could undo weeks worth of work. He ignores advice from professionals or pushes points and arguments that do not need to be had. It makes for a frustrating place to work. This has culminated in layoffs. While yes, the industry is extremely challenging currently, management has failed those of us that have been let go, nothing about the decisions made feel well thought out and the time dithering around on development because of chaotic management meant we all suffered. It is of a particular note that all the staff let go are under the age of 35 and are mostly creative roles as well. With a large amount of women let go too. This is already an essay and it could be much longer but I feel this needs to be written as Playtonic employs a lot of new graduates and I would hate for this to be their first experience in the games industry. I tried hard to love my time there but ultimately I was let go due to incompetence.