Pros
The only real pro's of working at this company were some of my co-workers who were very friendly and welcoming. Though the UBC area is not the most convenient place to get to, it is a beautiful area to work in.
Cons
The project has little to no project management and no clear direction. It is called "Magnetar Games" and yet while working there I did not feel I gained any relevant experience in working in today's video game industry. It seemed like we had to come up with our own tasks each day just to pass the time because we were not getting clear directions from management. Some of the conduct by the management at this company was unprofessional and made me and my co-workers extremely uncomfortable. Negative comments and accusations were made about past and current employees by the management to me, and to my other co-workers as well. If the management had an issue with an employee, instead of talking to that employee they would talk about them behind their back and no problems were fixed. It seems like the management is too stuck in the past about employees that have left the company to create a positive workplace. Working at this company meant sitting through multi-hour long discussions without clear reason, which could turn into arguments, and almost never came to any solutions at the end. It was exhausting and made it difficult to come to work each day. I did not feel like I was doing the work I had been hired to do in the beginning, and did not see a clear company goal or place to progress my career in the future if I stayed at this company. It is unfortunate that the project is so micro-managed as some of the base ideas were really good, and if the employees were given the freedom to develop on those ideas in their own ways, some really fun games and good products could have come from it. It seems like the CEO did not value the opinions of the employees at all, and we were just there to do as we were told with no room to experiment, get creative, or offer our own views on any of the aspects of the project. It was very creatively exhausting and crushing to come to work each day and have ideas ignored, or worse, put into action and then when the time came, the things we contributed were never actually used, and just tossed onto the backburner. It felt like I could make no progress at all in the project and a year after starting it felt like we were still in the same place in the project as when I started.