Pros
At present, the active projects are genuinely worthwhile. The teams behind them are passionate, pleasant to collaborate with, and there’s real room to do creative work if you’re proactive about it. The projects themselves are strong and the people are good. If you’re able to tolerate instability, you’ll find yourself working alongside some genuinely great people. Take this however you like. It’s an interesting and sometimes rewarding place to work, but it can also be deeply frustrating. Both things are true at the same time, even if at least the projects are no longer outright bad.
Cons
Give serious thought to whether you want to work at a games company where much of the director-level leadership is effectively incompetent and largely unaware of the consequences of that incompetence. There’s a persistent undercurrent of tension between teams that has never fully disappeared—though it no longer erupts into open conflict. That said, there’s a real risk that this work gets undermined once leadership turns over. The previous directors accomplished very little, and incoming leadership often feels compelled to put their own stamp on things, regardless of what was already working. In general, the workload isn’t excessive. However, the emergence of PIPs suggests that being perceived as out of favor with management can put you in a precarious position. Just be aware that everything can be derailed by a string of poorly grounded decisions, often made by leaders who only grasp the surface of game development—particularly troubling in a grand strategy context, where deep mechanical understanding is essential to avoid disastrous choices.