I applied online. The process took 3 weeks. I interviewed at Lucid Software in Aug 2023
Interview
Standard Hackerrank screen, 70 minutes. First round is a technical with one software engineer, second round is a technical/behavioral/oop design with 2 software engineers and 2 EMs. Overall, quite easy.
Interview questions [1]
Question 1
First round -------- 2 questions that are easier as FizzBuzz, then you have to implement the board game Pente given some starter code. Second round ------- Given a list of 2D points, return the set of all points that are collinear (3 or more points lie on a line). Goal is O(n^2) time and O(n) space. A robot has t moves and wants to escape a n * m matrix. He can only move in 4 directions, and can visit the same square twice. Return the amount of possible ways to escape the grid. Goal is O(n * m) time, O(n * m) space. OOPS Design: Implement an in-memory model for software that tracks technical projects. There can be a QA, a PM, and some Devs for each project. Each project also has a list of Tasks. We want to be able to see all Tasks assigned to a User, what projects that User is assigned to, and their role in that project.
I applied online. The process took 2 months. I interviewed at Lucid Software (Charleston, SC) in Nov 2025
Interview
The interview process starts with a pre-screen interview via CodeSignal involving testing general coding framework skills. This is followed by a virtual coding interview. followed by a final four interviews involving algorithms and class modeling.
Interview questions [1]
Question 1
60 minute technical exercise on algorithms (Big-O, optimizations)
60 minute technical exercise on class modeling
I interviewed at Lucid Software (South Jordan, UT)
Interview
The first round was an online coding problem similar to leetcode. The second round was an online interview with a software developer where you code a game for them and the review it with you
The first round was a coding interview, two warm up questions with the last one being a medium (BFS). Second round was much harder questions with design questions towards the end.