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      Electronic Arts

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      Network Engineer Interview

      3 Aug 2016
      Anonymous employee
      Austin, TX
      Accepted offer
      Positive experience
      Difficult interview

      Application

      I applied in-person. The process took 4 weeks. I interviewed at Electronic Arts (Austin, TX) in Jan 2014

      Interview

      Too many interviews. Phone screening, interview with managers and later on site interview with multiple engineers asking questions in a group/panel fashion about several topics related to the position. Staff was very friendly and never felt uncomfortable. I felt welcomed.

      Interview questions [1]

      Question 1

      Specific questions about downtime scenarios, attacks, tools, troubleshooting steps, routing, switching, firewalls and more and of course questions about my previous experience in other organizations.
      Answer question

      Other Network Engineer interview reviews for Electronic Arts

      Network Engineer Interview

      31 May 2014
      Anonymous employee
      Austin, TX
      Accepted offer
      Positive experience
      Difficult interview

      Application

      I applied online. The process took 4 weeks. I interviewed at Electronic Arts (Austin, TX) in Sept 2013

      Interview

      It was lengthy but all my questions were answered and the game rules were established since the first call. Went through technical tests and it was pretty great experience. Manager was very professional conducting interview
      2

      Network Engineer Interview

      25 Feb 2013
      Anonymous employee
      Bucharest, Bucuresti
      Accepted offer
      Positive experience
      Difficult interview

      Application

      I applied online. The process took 2 weeks. I interviewed at Electronic Arts (Bucharest, Bucuresti) in Dec 2011

      Interview

      The interview is 3 or 4 step process. Initial interview with HR, then the technical screening, technical interview and final interview.

      Interview questions [1]

      Question 1

      Nothing to add.
      Answer question
      2