Let’s get started with a bit of background about you, and what led you to computer graphics and rigging as your specialty? I think I started to get passionate about computer graphics when I first bought my Sega console back in 90s, I was totally addicted to video games for a short time. I used to study industrial electricity for my education and for my career I was a fighter in Taekwondo global league of my country. I used to think I’m going to remain a fighter forever and become an Olympic medalist one day, but things changed all of a sudden after I met a family friend. He was working in advertising industry. He knew some stuffs about 3D software and the creation process of visual works, so he introduced me to it and I began to research. I was just falling in love more and more with 3D, I wanted to create, feel and live with it. I was a pro fighter at the same time, but passion for CG was growing and eventually I got to the point to choose between fighting and CG, and I chose to be a 3D artist. For almost 2 years I worked as a generalist, but I always liked problem solving and works that are challenging to make you find or create a solution. So I shifted toward rigging. Since then I’ve been working as a rigging artist.