Pros
Slightly above-average base pay for an Artist.
Cons
The base salary is above market rate, but do not let that fool you; what you start with is what you stay with, no matter how hard you work or how much you take on. For a company that demands so much, the total compensation picture is far less attractive than it first appears. The workload is relentless, with unlimited change requests, mandatory overtime, and constant pressure with no boundaries. In addition to your core responsibilities, employees are informally expected to train and mentor other staff, even though this is nowhere in the contract. No recognition, adjusted KPIs, or additional pay is given for this. Management also frequently threatened to fire entire teams when projects underperformed, creating a climate of fear rather than accountability. The leave policy is equally restrictive. All leave must be applied for at least four weeks in advance. Even then, approved leave can be cancelled at the last minute, even during the leave. You can be told to return the very next day, even though the leave was approved three months earlier. Despite months of extended hours and hundreds of iterations, employees were retrenched without any compensation, no payout for public holiday work, or unused leave. A compensation that was explicitly promised was also never delivered. Verbal commitments from management mean nothing here; get everything in writing. Plagiarism goes unaddressed. Colleagues openly took credit for others' work to secure raises and recognition, and when raised with management, nothing was done. Hard work goes unprotected while opportunistic behaviour is quietly rewarded. There is no real path for growth, no financial upside beyond your base salary, and a "team wipe" culture where entire teams are dissolved rather than developed. Avoid unless you urgently need the pay, and ensure every promise, responsibility, and entitlement is in writing before you sign anything.