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Build a Rocket Boy

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Build a Rocket Boy Reviews

1.7

10% would recommend to a friend

(107 total reviews)

Leslie Benzies

9% approve of CEO

7% positive business outlook

Build a Rocket Boy has an employee rating of 1.7 out of 5 stars, based on 107 company reviews on Glassdoor which indicates that most employees have a poor working experience there. The Build a Rocket Boy employee rating is 56% below average for employers within the Arts, entertainment and recreation industry (3.9 stars).

Reviews by job title

107 reviews
1.0
29 Mar 2025

Perfect example of how 'meritocracy' is a doomed farce

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

You might meet some amazing people on the frontline, in that small window between joining and one/both of you being made redundant with 24-hour notice.

Cons

It's a sad biproduct of capitalism that most of us will end up working beneath the petulent children of the elite, who inevitably fail upwards through life. This company is the worst example of this I've ever witnessed. The upper management openly admit their goal is a culture of fear, and consistently pass all blame off to 'the lower orders'. I'm still amazed at some of the company policies designed specifically designed to protect the fragile ego of the CEO. For the day to day; it's a constant battle between talented developers and clueless 'leadership', kneejerking like ragdolls from GTA4 to the whims of the CEO, without any regard to what would actually make a game good. Said CEO is the type to actually read this, between making delusional 5-star reviews; so I say "Hi there! Grow up, accept responsibility for your own failures for once in your life, and apologise to those unfortunate enough to still be relying on you! Also, I'm amazed GTAV ever even got released in spite of you"

1.0
15 Jun 2025
Recommend
CEO approval
Business outlook

Pros

You can put on your CV you worked on a games studio The workers who actually put the work in are talented and friendly

Cons

Build a Rocket Boy is the perfect example of the problems with videogame industry. - Lack of direction: This company is run essentially by one person, the CEO. A person who thinks he knows what's best in every situation and don't you dare disagree with him. He will spend most of his time changing the direction of the game, without having any real focus and will never listen to his team. We've seen so many situation where he just woke up and decided something was not good, or he wanted something new or he wanted to change something, out of the blue, making priorities change because "this is requestes by him". His ideas of game design are old and would maybe have been good 15 years ago and, despite people trying to work with him, giving advice and constructive feedback on how to make things better (workflow, production, game design, fun factor within the game) he always dismisses these and is only interested in his Yes-Echo-Chamber from the people close to him. Not open to hear any feedback from Design, Developers, QA, you name it. He will spend hours nitpicking things different departments work on, small things like assets, art, different bugs, positioning of things, etc, instead of getting together with a creative team and actually come up with ideas and overral design for the game. It's hard to understand why so much effort is put in these things if the company hires people specifically to work on these departments. Also, why do these things immediatelly become a priority? "Well, Leslie asked this..." then we proceed to change pirorities and instead of working on one thing well, we work on 10 things half-baked. It is clear the games he has worked on were successfull in spite of him. - Inefficient workflows: Priorities changed left and right, no real direction or purpose for goals and milestones. Workers forced to pick up any CEO request instead of being able to put the good work they know how to do. -Toxic management: Culture of blame coming from the top. Management is only intersted in saving their jobs at all costs and never interested in protecting their teams or helping them grow to achieve something together. They will keep information, they will pretend to be nice but never actually do something to help their teams. The ones who actually get to lead roles will be the ones who never dare to show any kind of critical thinking, but will always say Yes to whatever the CEO and the higher ups are up to. Leads will never communicate in a transparent way with their teams. -Feedback is never welcomed. Don't even bother. They are not interested in making efficient workflows or make an analysys of what can be improved and how. This is a place for you to act ike a bot. Receive task > Complete task X > Receive Task > Complete Task. -Lay offs are often and job security is non existent. The amount of people that lost their jobs for little no to reason and without an explanation is staggering. Changes on happen suddenly, be they outsourced or in the studio. There was never any kind of cohesion within departments. New people will often just get thrown at the job, without proper onboarding or actual training if they are new at something. - Lack of focus: Too many things to work on instead of making sure we worked on some and delivered good results. Workers are often confused about why they are taking those tasks and why the priorities have changed. Lots of times this led to work being undone and incomplete to focus on the shiny new thing that had just came in. - Company provides no opportunities for self development. There is nothing regarding courses for improvement, or senior mentorship to learn something, at all. You are there to complete tasks, don't expect anything coming from your seniors/leads/upper management to develop yourself as an employee. Honestly it's no surprise the game came out the way it did

1.0
18 Apr 2025

Egomania and sadness.

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

- People at middle management and below were very friendly and talented. - Did some really nice work with some cool people.

Cons

- Overly political. Politics gets in the way of everything. - Dizzying turnover created massive developmental problems. - Trust was pretty much decimated by layoffs. - Only one person matters, everyone else revolves around that person. Nobody must enter the spotlight or steal the show or they will be shown who's boss. This is the fundamental root cause of almost every significant problem. As a result the whole production was paralysed with fear and all collaboration and critical thought was stamped out. - Too much focus on micromanagement of Art and not enough development of game mechanics. Tiny visual details would be pored over, done, redone, meddled and tinkered with over and over and over while the gameplay mechanics rotted on the shelf for so long. - This endless 'fiddling while Rome burned' reality actually caused a lot of the best people to leave the studio. - Far too much good work was needlessly destroyed. - An eye watering waste of talent and time in service of nothing particularly fantastic or ground breaking. It's just very sad at this point.

Viewing 1 - 3 of 107 Reviews

Glassdoor has 119 Build a Rocket Boy reviews submitted anonymously by Build a Rocket Boy employees. Read employee reviews and ratings on Glassdoor to decide if Build a Rocket Boy is right for you.