Mission: At THE THIRD FLOOR, we're connected by our love for storytelling. Through creating previs, postvis, and pitchvis, our studio helps design some of the most ambitious films, commercials, game cinematics, and more. We have offices in the U.S. and overseas, with ...
I have been working at THE THIRD FLOOR Visualization full-time (More than a year)
This is a company founded by artists, for artists. This creates a culture that was made for me! I feel supported in my career growth, challenged to continually improve and grow, and I feel appreciated for what I contribute. I feel I make a difference in my job and am excited to go to work everyday. We work hard here at TTF but we also have fun once the work is done. We go on team outings and have after work events that let us connect with each other and get to know each other as individuals, not just as coworkers. After having worked in this industry for over a decade, and having to have worked crazy hours (for years at a time), I appreciate TTF's strong work/life balance. In order to continue to create the highest quality work, they know that their employees need to be rested and recharged. I am very happy to call TTF my home and look forward to all the projects we have on the horizon!
I'm trying to think of cons, but I'm not coming up with anything at the moment. Very happy to call this company home!
I applied online. I interviewed at THE THIRD FLOOR Visualization (Los Angeles, CA (US)).
The interview should have been my first clue. It was a honey-pot full of promises. It sounded too good to be true and it is!
If you are a professional and value your career path. Do NOT accept an offer from The Third Floor Visualization.
Happy New Year! If #3 is on your list of New Year's Resolutions, you should check out our available career opportunities here: http://glassdoor.com/slink.htm?key=vQgM7! TTF is proud to be certified as a Great Place To Work and we'd love for you to consider becoming a part of our team!
Wondering how the ‘space cow’ bombers in The Last Jedi came to be? Check out this article, in which ILM Animation Supervisor, Steve Alpin, talks about working with TTF: http://glassdoor.com/slink.htm?key=vQgCx