I have been working at Activision full-time (More than a year)
Making an impact on some of the largest franchises in gaming, and not just an impact, but a significant impact, partly due to the fairly decentralized nature of the company, where each part of the business (studios, corporate teams, etc) are fairly small (<250 people).
On the flipside, the level of autonomy and decentralization does make decision making/follow-through an occasionally tumultuous process.
Advice to Management
Overarchingly, Activision shepherded through the top two selling games last year, with Destiny 2 and Call of Duty WWII, nevermind the Crash Bandicoot remaster being the top selling game of the year at the time of its launch (June), so keep doing what you're doing with the same emphasis on building top-selling, AAA franchises!
I applied online. The process took 3+ months. I interviewed at Activision (Dublin, Co. Dublin) in June 2011.
It was quite easy. Only one interview and the two interviewers were really nice. They asked simple questions about the videogame industry, my interest in the job and in the videogame industry, if I had previous experiences as a QA tester. It was more like an informal chat than a normal interview. It is nice to talk to people that share your passion, and that is exactly what they are looking for, people passionate on videogames.
After this interview, they contacted me very quickly to tell me I was hired. They offered me a temporary contract for 3 months. The questions during the interview were not tricky or difficult. The work atmosphere was really nice, people were very kind and easy-going. It is a good company to work at.
Negociation was not possible.
“I have no problem leaping out of bed every morning and coming to work. This is the longest I’ve ever worked anywhere and I don’t feel restless because the commitment from the company is real, and the people I work with are fantastic. I can’t even think of a time when someone said, 'sorry I don’t have enough time or I’m not interested.' Activision Blizzard employees are deeply respectful of and engaged with the cause. There is not a function I can think of in the company—legal, marketing, PR, the developers in the studios, IT, HR, artists, sales—who have not found ways to add real value. It’s people coming in and solving specific problems with a super high level of engagement." - Dan Goldenberg, Executive Director/ Call of Duty Endowment
Sharing some scenes from our #Spyro Reignited Trilogy Launch Party at HQ today. Thank you to all our teams who worked so hard to do our beloved purple dragon proud. #GoTeamPurple
#ATVILife #ItsTheGames #ItsTheTeams #ItsThePeople #WeHeartDragons