Character Artist Interview Questions


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Character Artist was asked...5 October 2022

- Would you accept to work under Monitoring system? - We are currently working with two different systems for employees, result and hourly based payments - For your own interest, please refrain from quoting a higher sum than you would be willing to work for later on, as we will usually not negotiate but simply reject you if other international applicants represent a better relation between their qualifications and expected costs

1 Answers

- Certainly not and even more on my personal computer - Hourly based - I have not answered Less

Daybreak Game Company

Was asked to name the alter egos of 3 of the Flash family members.

1 Answers

Barry Allen, Wally West, Bart Allen

Ten Square Games

Are you comfortable in receiving feedback?

1 Answers

Of course. Is part of the job. ( very stock, silly question to ask for a Senior Position ) Less

IUGO Mobile Entertainment

Q: How is your immigration situation in BC?

1 Answers

As a recently graduated student I was still under a student permit and could start working unless given an LMIA. Less

Auroch Digital

Why did you choose Auroch?

1 Answers

Talk about a project of your choice


How would you describe yourself?

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Motivated and determined, gave examples.

Electronic Arts

Why you would like to work at EA?

1 Answers

Im searching to develope my career and i think EA could help me archive my goals


Go through the best pieces or the pieces you’re most proud of in your portfolio and tell us how you went about creating them.

1 Answers

Showed portfolio art. Not everything but selection of the pieces that had most interest and variety. Chosen by me and not the interviewer. Less

They will give you a personal information form.

1 Answers

Just fill it out.

Playground Games

What do you think the next evolution in game development (specifically Character Art) is?

1 Answers

I answered : The advancement of hair grooming and dynamics. I felt it has a bit of a way way to go in becoming more representative of pre-rendered simulations as seen in other mediums, but once real-time solutions catch up in terms of visuals and performance it will add that extra layer to AAA/A games. Less

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